Best maps for Tick
Tick’s strongest map right now is Belle's Rock in Knockout: 73.7% over 1,423 decisive battles. By mode: Bottom Two (Gem Grab), Pinball Dreams (Brawl Ball), Belle's Rock (Knockout), Shooting Star (Bounty), Reach for the Stars (Hot Zone), Time Flies (Wipeout).
Each number below belongs to one map in one mode, from the same 30 days. We never average a brawler across maps.

Best maps for Tick, by mode
Each mode lists the maps where Tick has at least 50 decisive Trophy battles from 5 or more tracked players. Within a mode, maps are ordered by how much evidence stands behind Tick’s win rate there, not by the raw win rate alone.

Gem Grab
2 mapsIn Gem Grab, Tick’s strongest result is on Bottom Two: 64.7% win rate over 167 decisive battles.
Trophy Gem Grab · last 30 days · each row is one map’s own sample
| # | Map | Win rate | Decisive battles | Rank on map |
|---|---|---|---|---|
| 1 | Bottom Two· 167 battles · #2 of 2 | 64.7% | 167 decisive battles | #2 of 2 |
| 2 | Dungeon Train· 125 battles · #11 of 12 | 65.6% | 125 decisive battles | #11 of 12 |

Brawl Ball
14 mapsIn Brawl Ball, Tick’s strongest result is on Pinball Dreams: 67.5% win rate over 453 decisive battles.
Trophy Brawl Ball · last 30 days · each row is one map’s own sample
| # | Map | Win rate | Decisive battles | Rank on map |
|---|---|---|---|---|
| 1 | Pinball Dreams· 453 battles · #57 of 104 | 67.5% | 453 decisive battles | #57 of 104 |
| 2 | Grass Knot· 142 battles · #63 of 102 | 69.7% | 142 decisive battles | #63 of 102 |
| 3 | In Demand· 131 battles · #73 of 103 | 69.5% | 131 decisive battles | #73 of 103 |
| 4 | Sunny Soccer· 247 battles · #68 of 101 | 66.8% | 247 decisive battles | #68 of 101 |
| 5 | Pinhole Punt· 221 battles · #92 of 106 | 65.2% | 221 decisive battles | #92 of 106 |
| 6 | Super Beach· 173 battles · #76 of 99 | 65.3% | 173 decisive battles | #76 of 99 |
| 7 | Spiraling Out· 129 battles · #86 of 102 | 63.6% | 129 decisive battles | #86 of 102 |
| 8 | Bustling Business· 221 battles · #99 of 105 | 59.7% | 221 decisive battles | #99 of 105 |
| 9 | Sneaky Fields· 199 battles · #85 of 96 | 59.8% | 199 decisive battles | #85 of 96 |
| 10 | Pump It Up· 71 battles · #93 of 103 | 63.4% | 71 decisive battles | #93 of 103 |
| 11 | Beach Ball· 122 battles · #93 of 98 | 59.8% | 122 decisive battles | #93 of 98 |
| 12 | Backyard Bowl· 107 battles · #95 of 98 | 59.8% | 107 decisive battles | #95 of 98 |
| 13 | Triple Dribble· 170 battles · #90 of 95 | 56.5% | 170 decisive battles | #90 of 95 |
| 14 | Match 1123581321· 52 battles · #98 of 99 | 55.8% | 52 decisive battles | #98 of 99 |

Knockout
12 mapsIn Knockout, Tick’s strongest result is on Belle's Rock: 73.7% win rate over 1,423 decisive battles.
Trophy Knockout · last 30 days · each row is one map’s own sample
| # | Map | Win rate | Decisive battles | Rank on map |
|---|---|---|---|---|
| 1 | Belle's Rock· 1,423 battles · #7 of 76 | 73.7% | 1,423 decisive battles | #7 of 76 |
| 2 | Double Decker· 268 battles · #15 of 52 | 72.8% | 268 decisive battles | #15 of 52 |
| 3 | Think Ahead· 172 battles · #19 of 53 | 73.3% | 172 decisive battles | #19 of 53 |
| 4 | Goldarm Gulch· 405 battles · #28 of 86 | 70.4% | 405 decisive battles | #28 of 86 |
| 5 | New Perspective· 179 battles · #16 of 55 | 72.6% | 179 decisive battles | #16 of 55 |
| 6 | Out in the Open· 414 battles · #30 of 64 | 67.9% | 414 decisive battles | #30 of 64 |
| 7 | Jungle Top· 96 battles · #26 of 40 | 71.9% | 96 decisive battles | #26 of 40 |
| 8 | Opening Move· 55 battles · #17 of 42 | 74.5% | 55 decisive battles | #17 of 42 |
| 9 | Chivalry· 110 battles · #16 of 33 | 70.0% | 110 decisive battles | #16 of 33 |
| 10 | Call of the Water· 90 battles · #29 of 31 | 65.6% | 90 decisive battles | #29 of 31 |
| 11 | Please Remain Standing· 77 battles · #38 of 40 | 62.3% | 77 decisive battles | #38 of 40 |
| 12 | Konnakol· 138 battles · #57 of 62 | 58.0% | 138 decisive battles | #57 of 62 |

Bounty
3 mapsIn Bounty, Tick’s strongest result is on Shooting Star: 67.3% win rate over 156 decisive battles.
Trophy Bounty · last 30 days · each row is one map’s own sample
| # | Map | Win rate | Decisive battles | Rank on map |
|---|---|---|---|---|
| 1 | Shooting Star· 156 battles · #18 of 35 | 67.3% | 156 decisive battles | #18 of 35 |
| 2 | Layer Cake· 173 battles · #18 of 32 | 66.5% | 173 decisive battles | #18 of 32 |
| 3 | Hideout· 101 battles · #14 of 33 | 68.3% | 101 decisive battles | #14 of 33 |

Heist
No qualifying mapNot enough data for Heist yet. No Heist map has 50 or more decisive Tick battles from at least 5 tracked players in the last 30 days.
This usually changes when Heist maps return to rotation. See the current rotation →

Hot Zone
4 mapsIn Hot Zone, Tick’s strongest result is on Reach for the Stars: 67.6% win rate over 105 decisive battles.
Trophy Hot Zone · last 30 days · each row is one map’s own sample
| # | Map | Win rate | Decisive battles | Rank on map |
|---|---|---|---|---|
| 1 | Reach for the Stars· 105 battles · #31 of 46 | 67.6% | 105 decisive battles | #31 of 46 |
| 2 | Golden Bay· 129 battles · #26 of 32 | 62.0% | 129 decisive battles | #26 of 32 |
| 3 | In the Liminal· 102 battles · #38 of 49 | 59.8% | 102 decisive battles | #38 of 49 |
| 4 | Tread Carefully· 53 battles · #60 of 61 | 54.7% | 53 decisive battles | #60 of 61 |

Wipeout
1 mapOnly one Wipeout map has enough data for Tick so far: Time Flies, 76.1% win rate over 138 decisive battles.
Trophy Wipeout · last 30 days · each row is one map’s own sample
| # | Map | Win rate | Decisive battles | Rank on map |
|---|---|---|---|---|
| 1 | Time Flies· 138 battles · #19 of 26 | 76.1% | 138 decisive battles | #19 of 26 |
About these numbers
Class: Artillery. Class from Supercell’s official sources where verified (checked 8 Sep 2026), otherwise the BrawlAPI list of 29 June 2026.
A map is listed when it has at least 300 decisive Trophy battles in the last 30 days and Tick has at least 50 of them, from at least 5 tracked players. Ranked matches are not included here.
“Rank on map” counts only brawlers that meet the same 50-battle, 5-player floor. The map page also lists brawlers with smaller samples, so its order can differ.
Sample: decisive Trophy-rotation battles recorded for players BrawlSignal tracks. The tracked pool comes from official leaderboard seeds and player-selected Main accounts, so it skews toward higher-trophy play and is not the full player population.



































