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Trophy · 5 modes · 27 maps · updated 23 Oct 2026Controller

Best maps for Charlie

Charlie’s strongest map right now is Palette Hangout in Wipeout: 89.5% over 95 decisive battles. By mode: Double Swoosh (Gem Grab), In Demand (Brawl Ball), Konnakol (Knockout), Kaboom Canyon (Heist), Palette Hangout (Wipeout).

Each number below belongs to one map in one mode, from the same 30 days. We never average a brawler across maps.

Best maps for Charlie, by mode

Each mode lists the maps where Charlie has at least 50 decisive Trophy battles from 5 or more tracked players. Within a mode, maps are ordered by how much evidence stands behind Charlie’s win rate there, not by the raw win rate alone.

Gem Grab

4 maps

In Gem Grab, Charlie’s strongest result is on Double Swoosh: 71.1% win rate over 114 decisive battles.

Trophy Gem Grab · last 30 days · each row is one map’s own sample

Gem Grab maps for this brawler, Trophy, last 30 days
#MapWin rate
1Double Swoosh· 114 battles · #20 of 6271.1%
2Whisper Vale· 62 battles · #8 of 1771.0%
3Undermine· 73 battles · #30 of 6369.9%
4Hard Rock Mine· 61 battles · #38 of 4059.0%

Best brawlers for each Gem Grab map →

Brawl Ball

14 maps

In Brawl Ball, Charlie’s strongest result is on In Demand: 77.4% win rate over 487 decisive battles.

Trophy Brawl Ball · last 30 days · each row is one map’s own sample

Brawl Ball maps for this brawler, Trophy, last 30 days
#MapWin rate
1In Demand· 487 battles · #5 of 10377.4%
2Grass Knot· 355 battles · #5 of 10275.8%
3Spiraling Out· 194 battles · #13 of 10276.8%
4Backyard Bowl· 338 battles · #31 of 9873.7%
5Match 1123581321· 458 battles · #24 of 9972.3%

Best brawlers for each Brawl Ball map →

Knockout

6 maps

In Knockout, Charlie’s strongest result is on Konnakol: 76.1% win rate over 117 decisive battles.

Trophy Knockout · last 30 days · each row is one map’s own sample

Knockout maps for this brawler, Trophy, last 30 days
#MapWin rate
1Konnakol· 117 battles · #17 of 6276.1%
2Goldarm Gulch· 137 battles · #34 of 8672.3%
3Double Decker· 61 battles · #32 of 5273.8%
4Belle's Rock· 112 battles · #57 of 7667.9%
5Think Ahead· 75 battles · #48 of 5365.3%

Best brawlers for each Knockout map →

Bounty

No qualifying map

Not enough data for Bounty yet. No Bounty map has 50 or more decisive Charlie battles from at least 5 tracked players in the last 30 days.

This usually changes when Bounty maps return to rotation. See the current rotation →

Best brawlers for each Bounty map →

Heist

1 map

Only one Heist map has enough data for Charlie so far: Kaboom Canyon, 73.6% win rate over 53 decisive battles.

Trophy Heist · last 30 days · each row is one map’s own sample

Heist maps for this brawler, Trophy, last 30 days
#MapWin rate
1Kaboom Canyon· 53 battles · #18 of 3673.6%

Best brawlers for each Heist map →

Hot Zone

No qualifying map

Not enough data for Hot Zone yet. No Hot Zone map has 50 or more decisive Charlie battles from at least 5 tracked players in the last 30 days.

This usually changes when Hot Zone maps return to rotation. See the current rotation →

Best brawlers for each Hot Zone map →

Wipeout

2 maps

In Wipeout, Charlie’s strongest result is on Palette Hangout: 89.5% win rate over 95 decisive battles.

Trophy Wipeout · last 30 days · each row is one map’s own sample

Wipeout maps for this brawler, Trophy, last 30 days
#MapWin rate
1Palette Hangout· 95 battles · #4 of 2489.5%
2Time Flies· 61 battles · #15 of 2683.6%

Best brawlers for each Wipeout map →

About these numbers

Class: Controller. Class from Supercell’s official sources where verified (checked 8 Sep 2026), otherwise the BrawlAPI list of 29 June 2026.

A map is listed when it has at least 300 decisive Trophy battles in the last 30 days and Charlie has at least 50 of them, from at least 5 tracked players. Ranked matches are not included here.

“Rank on map” counts only brawlers that meet the same 50-battle, 5-player floor. The map page also lists brawlers with smaller samples, so its order can differ.

Sample: decisive Trophy-rotation battles recorded for players BrawlSignal tracks. The tracked pool comes from official leaderboard seeds and player-selected Main accounts, so it skews toward higher-trophy play and is not the full player population.

How rankings work →