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Trophy · 4 modes · 24 maps · updated 23 Oct 2026Tank

Best maps for Trunk

Trunk’s strongest map right now is Backyard Bowl in Brawl Ball: 82.4% over 74 decisive battles. By mode: Undermine (Gem Grab), Backyard Bowl (Brawl Ball), Hot Potato (Heist), Parallel Plays (Hot Zone).

Each number below belongs to one map in one mode, from the same 30 days. We never average a brawler across maps.

Best maps for Trunk, by mode

Each mode lists the maps where Trunk has at least 50 decisive Trophy battles from 5 or more tracked players. Within a mode, maps are ordered by how much evidence stands behind Trunk’s win rate there, not by the raw win rate alone.

Gem Grab

4 maps

In Gem Grab, Trunk’s strongest result is on Undermine: 77.4% win rate over 261 decisive battles.

Trophy Gem Grab · last 30 days · each row is one map’s own sample

Gem Grab maps for this brawler, Trophy, last 30 days
#MapWin rate
1Undermine· 261 battles · #3 of 6377.4%
2Double Swoosh· 293 battles · #14 of 6270.0%
3Hard Rock Mine· 273 battles · #13 of 4068.9%
4Gem Fort· 71 battles · #4 of 1373.2%

Best brawlers for each Gem Grab map →

Brawl Ball

14 maps

In Brawl Ball, Trunk’s strongest result is on Backyard Bowl: 82.4% win rate over 74 decisive battles.

Trophy Brawl Ball · last 30 days · each row is one map’s own sample

Brawl Ball maps for this brawler, Trophy, last 30 days
#MapWin rate
1Backyard Bowl· 74 battles · #13 of 9882.4%
2Super Beach· 614 battles · #8 of 9975.2%
3Beach Ball· 629 battles · #8 of 9874.7%
4Pinball Dreams· 1,010 battles · #14 of 10473.4%
5Grass Knot· 574 battles · #9 of 10273.9%

Best brawlers for each Brawl Ball map →

Knockout

No qualifying map

Not enough data for Knockout yet. No Knockout map has 50 or more decisive Trunk battles from at least 5 tracked players in the last 30 days.

This usually changes when Knockout maps return to rotation. See the current rotation →

Best brawlers for each Knockout map →

Bounty

No qualifying map

Not enough data for Bounty yet. No Bounty map has 50 or more decisive Trunk battles from at least 5 tracked players in the last 30 days.

This usually changes when Bounty maps return to rotation. See the current rotation →

Best brawlers for each Bounty map →

Heist

1 map

Only one Heist map has enough data for Trunk so far: Hot Potato, 68.9% win rate over 61 decisive battles.

Trophy Heist · last 30 days · each row is one map’s own sample

Heist maps for this brawler, Trophy, last 30 days
#MapWin rate
1Hot Potato· 61 battles · #23 of 3568.9%

Best brawlers for each Heist map →

Hot Zone

5 maps

In Hot Zone, Trunk’s strongest result is on Parallel Plays: 72.9% win rate over 712 decisive battles.

Trophy Hot Zone · last 30 days · each row is one map’s own sample

Hot Zone maps for this brawler, Trophy, last 30 days
#MapWin rate
1Parallel Plays· 712 battles · #6 of 3672.9%
2Reach for the Stars· 95 battles · #17 of 4674.7%
3Under Pressure· 50 battles · #19 of 4078.0%
4Tread Carefully· 157 battles · #20 of 6172.0%
5In the Liminal· 63 battles · #22 of 4973.0%

Best brawlers for each Hot Zone map →

Wipeout

No qualifying map

Not enough data for Wipeout yet. No Wipeout map has 50 or more decisive Trunk battles from at least 5 tracked players in the last 30 days.

This usually changes when Wipeout maps return to rotation. See the current rotation →

Best brawlers for each Wipeout map →

About these numbers

Class: Tank. Class from Supercell’s official sources where verified (checked 8 Sep 2026), otherwise the BrawlAPI list of 29 June 2026.

A map is listed when it has at least 300 decisive Trophy battles in the last 30 days and Trunk has at least 50 of them, from at least 5 tracked players. Ranked matches are not included here.

“Rank on map” counts only brawlers that meet the same 50-battle, 5-player floor. The map page also lists brawlers with smaller samples, so its order can differ.

Sample: decisive Trophy-rotation battles recorded for players BrawlSignal tracks. The tracked pool comes from official leaderboard seeds and player-selected Main accounts, so it skews toward higher-trophy play and is not the full player population.

How rankings work →