Best maps for Shade
Shade’s strongest map right now is Attrition in Wipeout: 93.4% over 106 decisive battles. By mode: Deathcap Trap (Gem Grab), Bustling Business (Brawl Ball), Goldarm Gulch (Knockout), Layer Cake (Bounty), Jedna (Heist), Reach for the Stars (Hot Zone), Attrition (Wipeout).
Each number below belongs to one map in one mode, from the same 30 days. We never average a brawler across maps.

Best maps for Shade, by mode
Each mode lists the maps where Shade has at least 50 decisive Trophy battles from 5 or more tracked players. Within a mode, maps are ordered by how much evidence stands behind Shade’s win rate there, not by the raw win rate alone.

Gem Grab
5 mapsIn Gem Grab, Shade’s strongest result is on Deathcap Trap: 86.2% win rate over 65 decisive battles.
Trophy Gem Grab · last 30 days · each row is one map’s own sample
| # | Map | Win rate | Decisive battles | Rank on map |
|---|---|---|---|---|
| 1 | Deathcap Trap· 65 battles · #2 of 14 | 86.2% | 65 decisive battles | #2 of 14 |
| 2 | Double Swoosh· 97 battles · #2 of 62 | 78.4% | 97 decisive battles | #2 of 62 |
| 3 | Let Me Dance· 74 battles · #4 of 9 | 78.4% | 74 decisive battles | #4 of 9 |
| 4 | Hard Rock Mine· 277 battles · #14 of 40 | 68.6% | 277 decisive battles | #14 of 40 |
| 5 | Undermine· 51 battles · #63 of 63 | 54.9% | 51 decisive battles | #63 of 63 |

Brawl Ball
14 mapsIn Brawl Ball, Shade’s strongest result is on Bustling Business: 74.0% win rate over 1,022 decisive battles.
Trophy Brawl Ball · last 30 days · each row is one map’s own sample
| # | Map | Win rate | Decisive battles | Rank on map |
|---|---|---|---|---|
| 1 | Bustling Business· 1,022 battles · #11 of 105 | 74.0% | 1,022 decisive battles | #11 of 105 |
| 2 | Spiraling Out· 817 battles · #12 of 102 | 74.2% | 817 decisive battles | #12 of 102 |
| 3 | Super Beach· 1,473 battles · #13 of 99 | 72.4% | 1,473 decisive battles | #13 of 99 |
| 4 | Grass Knot· 758 battles · #10 of 102 | 73.0% | 758 decisive battles | #10 of 102 |
| 5 | Backyard Bowl· 266 battles · #29 of 98 | 74.4% | 266 decisive battles | #29 of 98 |
| 6 | Sunny Soccer· 1,098 battles · #20 of 101 | 71.1% | 1,098 decisive battles | #20 of 101 |
| 7 | In Demand· 478 battles · #26 of 103 | 72.0% | 478 decisive battles | #26 of 103 |
| 8 | Pinball Dreams· 1,328 battles · #30 of 104 | 69.9% | 1,328 decisive battles | #30 of 104 |
| 9 | Sneaky Fields· 1,178 battles · #36 of 96 | 68.3% | 1,178 decisive battles | #36 of 96 |
| 10 | Triple Dribble· 1,384 battles · #34 of 95 | 67.8% | 1,384 decisive battles | #34 of 95 |
| 11 | Beach Ball· 708 battles · #38 of 98 | 67.8% | 708 decisive battles | #38 of 98 |
| 12 | Match 1123581321· 259 battles · #50 of 99 | 69.5% | 259 decisive battles | #50 of 99 |
| 13 | Pinhole Punt· 546 battles · #74 of 106 | 66.1% | 546 decisive battles | #74 of 106 |
| 14 | Pump It Up· 362 battles · #65 of 103 | 66.3% | 362 decisive battles | #65 of 103 |

Knockout
2 mapsIn Knockout, Shade’s strongest result is on Goldarm Gulch: 69.7% win rate over 188 decisive battles.
Trophy Knockout · last 30 days · each row is one map’s own sample
| # | Map | Win rate | Decisive battles | Rank on map |
|---|---|---|---|---|
| 1 | Goldarm Gulch· 188 battles · #42 of 86 | 69.7% | 188 decisive battles | #42 of 86 |
| 2 | Belle's Rock· 327 battles · #56 of 76 | 64.2% | 327 decisive battles | #56 of 76 |

Bounty
1 mapOnly one Bounty map has enough data for Shade so far: Layer Cake, 70.5% win rate over 207 decisive battles.
Trophy Bounty · last 30 days · each row is one map’s own sample
| # | Map | Win rate | Decisive battles | Rank on map |
|---|---|---|---|---|
| 1 | Layer Cake· 207 battles · #4 of 32 | 70.5% | 207 decisive battles | #4 of 32 |

Heist
6 mapsIn Heist, Shade’s strongest result is on Jedna: 83.5% win rate over 85 decisive battles.
Trophy Heist · last 30 days · each row is one map’s own sample
| # | Map | Win rate | Decisive battles | Rank on map |
|---|---|---|---|---|
| 1 | Jedna· 85 battles · #1 of 23 | 83.5% | 85 decisive battles | #1 of 23 |
| 2 | Photic Doom· 72 battles · #8 of 30 | 75.0% | 72 decisive battles | #8 of 30 |
| 3 | Hot Potato· 132 battles · #16 of 35 | 67.4% | 132 decisive battles | #16 of 35 |
| 4 | Quintillion· 118 battles · #11 of 20 | 64.4% | 118 decisive battles | #11 of 20 |
| 5 | Hot Tubs· 58 battles · #23 of 30 | 65.5% | 58 decisive battles | #23 of 30 |
| 6 | Kaboom Canyon· 70 battles · #36 of 36 | 57.1% | 70 decisive battles | #36 of 36 |

Hot Zone
3 mapsIn Hot Zone, Shade’s strongest result is on Reach for the Stars: 80.0% win rate over 195 decisive battles.
Trophy Hot Zone · last 30 days · each row is one map’s own sample
| # | Map | Win rate | Decisive battles | Rank on map |
|---|---|---|---|---|
| 1 | Reach for the Stars· 195 battles · #2 of 46 | 80.0% | 195 decisive battles | #2 of 46 |
| 2 | Parallel Plays· 248 battles · #21 of 36 | 66.1% | 248 decisive battles | #21 of 36 |
| 3 | Tread Carefully· 112 battles · #53 of 61 | 61.6% | 112 decisive battles | #53 of 61 |

Wipeout
2 mapsIn Wipeout, Shade’s strongest result is on Attrition: 93.4% win rate over 106 decisive battles.
Trophy Wipeout · last 30 days · each row is one map’s own sample
| # | Map | Win rate | Decisive battles | Rank on map |
|---|---|---|---|---|
| 1 | Attrition· 106 battles · #1 of 14 | 93.4% | 106 decisive battles | #1 of 14 |
| 2 | Palette Hangout· 97 battles · #22 of 24 | 75.3% | 97 decisive battles | #22 of 24 |
About these numbers
Class: Assassin. Class from Supercell’s official sources where verified (checked 8 Sep 2026), otherwise the BrawlAPI list of 29 June 2026.
A map is listed when it has at least 300 decisive Trophy battles in the last 30 days and Shade has at least 50 of them, from at least 5 tracked players. Ranked matches are not included here.
“Rank on map” counts only brawlers that meet the same 50-battle, 5-player floor. The map page also lists brawlers with smaller samples, so its order can differ.
Sample: decisive Trophy-rotation battles recorded for players BrawlSignal tracks. The tracked pool comes from official leaderboard seeds and player-selected Main accounts, so it skews toward higher-trophy play and is not the full player population.
































