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Trophy · 5 modes · 29 maps · updated 23 Oct 2026Tank

Best maps for Ollie

Ollie’s strongest map right now is Pump It Up in Brawl Ball: 82.1% over 280 decisive battles. By mode: Double Swoosh (Gem Grab), Pump It Up (Brawl Ball), Out in the Open (Knockout), Choral Chambers (Bounty), Parallel Plays (Hot Zone).

Each number below belongs to one map in one mode, from the same 30 days. We never average a brawler across maps.

Best maps for Ollie, by mode

Each mode lists the maps where Ollie has at least 50 decisive Trophy battles from 5 or more tracked players. Within a mode, maps are ordered by how much evidence stands behind Ollie’s win rate there, not by the raw win rate alone.

Gem Grab

1 map

Only one Gem Grab map has enough data for Ollie so far: Double Swoosh, 71.3% win rate over 94 decisive battles.

Trophy Gem Grab · last 30 days · each row is one map’s own sample

Gem Grab maps for this brawler, Trophy, last 30 days
#MapWin rate
1Double Swoosh· 94 battles · #25 of 6271.3%

Best brawlers for each Gem Grab map →

Brawl Ball

14 maps

In Brawl Ball, Ollie’s strongest result is on Pump It Up: 82.1% win rate over 280 decisive battles.

Trophy Brawl Ball · last 30 days · each row is one map’s own sample

Brawl Ball maps for this brawler, Trophy, last 30 days
#MapWin rate
1Pump It Up· 280 battles · #3 of 10382.1%
2Backyard Bowl· 190 battles · #6 of 9880.5%
3Pinball Dreams· 641 battles · #5 of 10477.1%
4Triple Dribble· 424 battles · #6 of 9576.7%
5Pinhole Punt· 568 battles · #12 of 10676.1%

Best brawlers for each Brawl Ball map →

Knockout

11 maps

In Knockout, Ollie’s strongest result is on Out in the Open: 77.6% win rate over 522 decisive battles.

Trophy Knockout · last 30 days · each row is one map’s own sample

Knockout maps for this brawler, Trophy, last 30 days
#MapWin rate
1Out in the Open· 522 battles · #4 of 6477.6%
2Goldarm Gulch· 755 battles · #11 of 8674.0%
3Konnakol· 169 battles · #6 of 6277.5%
4New Perspective· 278 battles · #7 of 5575.5%
5Belle's Rock· 892 battles · #10 of 7672.8%

Best brawlers for each Knockout map →

Bounty

2 maps

In Bounty, Ollie’s strongest result is on Choral Chambers: 85.0% win rate over 60 decisive battles.

Trophy Bounty · last 30 days · each row is one map’s own sample

Bounty maps for this brawler, Trophy, last 30 days
#MapWin rate
1Choral Chambers· 60 battles · #1 of 2085.0%
2Layer Cake· 66 battles · #29 of 3257.6%

Best brawlers for each Bounty map →

Heist

No qualifying map

Not enough data for Heist yet. No Heist map has 50 or more decisive Ollie battles from at least 5 tracked players in the last 30 days.

This usually changes when Heist maps return to rotation. See the current rotation →

Best brawlers for each Heist map →

Hot Zone

1 map

Only one Hot Zone map has enough data for Ollie so far: Parallel Plays, 71.0% win rate over 69 decisive battles.

Trophy Hot Zone · last 30 days · each row is one map’s own sample

Hot Zone maps for this brawler, Trophy, last 30 days
#MapWin rate
1Parallel Plays· 69 battles · #22 of 3671.0%

Best brawlers for each Hot Zone map →

Wipeout

No qualifying map

Not enough data for Wipeout yet. No Wipeout map has 50 or more decisive Ollie battles from at least 5 tracked players in the last 30 days.

This usually changes when Wipeout maps return to rotation. See the current rotation →

Best brawlers for each Wipeout map →

About these numbers

Class: Tank. Class from Supercell’s official sources where verified (checked 8 Sep 2026), otherwise the BrawlAPI list of 29 June 2026.

A map is listed when it has at least 300 decisive Trophy battles in the last 30 days and Ollie has at least 50 of them, from at least 5 tracked players. Ranked matches are not included here.

“Rank on map” counts only brawlers that meet the same 50-battle, 5-player floor. The map page also lists brawlers with smaller samples, so its order can differ.

Sample: decisive Trophy-rotation battles recorded for players BrawlSignal tracks. The tracked pool comes from official leaderboard seeds and player-selected Main accounts, so it skews toward higher-trophy play and is not the full player population.

How rankings work →