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Trophy · 4 modes · 22 maps · updated 23 Oct 2026Artillery

Best maps for Larry & Lawrie

Larry & Lawrie’s strongest map right now is Beach Ball in Brawl Ball: 78.5% over 650 decisive battles. By mode: Beach Ball (Brawl Ball), Goldarm Gulch (Knockout), Hot Tubs (Heist), Parallel Plays (Hot Zone).

Each number below belongs to one map in one mode, from the same 30 days. We never average a brawler across maps.

Best maps for Larry & Lawrie, by mode

Each mode lists the maps where Larry & Lawrie has at least 50 decisive Trophy battles from 5 or more tracked players. Within a mode, maps are ordered by how much evidence stands behind Larry & Lawrie’s win rate there, not by the raw win rate alone.

Gem Grab

No qualifying map

Not enough data for Gem Grab yet. No Gem Grab map has 50 or more decisive Larry & Lawrie battles from at least 5 tracked players in the last 30 days.

This usually changes when Gem Grab maps return to rotation. See the current rotation →

Best brawlers for each Gem Grab map →

Brawl Ball

14 maps

In Brawl Ball, Larry & Lawrie’s strongest result is on Beach Ball: 78.5% win rate over 650 decisive battles.

Trophy Brawl Ball · last 30 days · each row is one map’s own sample

Brawl Ball maps for this brawler, Trophy, last 30 days
#MapWin rate
1Beach Ball· 650 battles · #3 of 9878.5%
2Super Beach· 747 battles · #4 of 9977.9%
3Sunny Soccer· 756 battles · #3 of 10176.2%
4Pinball Dreams· 1,033 battles · #6 of 10475.7%
5Triple Dribble· 1,091 battles · #5 of 9575.6%

Best brawlers for each Brawl Ball map →

Knockout

3 maps

In Knockout, Larry & Lawrie’s strongest result is on Goldarm Gulch: 78.0% win rate over 168 decisive battles.

Trophy Knockout · last 30 days · each row is one map’s own sample

Knockout maps for this brawler, Trophy, last 30 days
#MapWin rate
1Goldarm Gulch· 168 battles · #7 of 8678.0%
2Belle's Rock· 311 battles · #16 of 7673.3%
3Double Decker· 77 battles · #13 of 5277.9%

Best brawlers for each Knockout map →

Bounty

No qualifying map

Not enough data for Bounty yet. No Bounty map has 50 or more decisive Larry & Lawrie battles from at least 5 tracked players in the last 30 days.

This usually changes when Bounty maps return to rotation. See the current rotation →

Best brawlers for each Bounty map →

Heist

1 map

Only one Heist map has enough data for Larry & Lawrie so far: Hot Tubs, 62.7% win rate over 51 decisive battles.

Trophy Heist · last 30 days · each row is one map’s own sample

Heist maps for this brawler, Trophy, last 30 days
#MapWin rate
1Hot Tubs· 51 battles · #26 of 3062.7%

Best brawlers for each Heist map →

Hot Zone

4 maps

In Hot Zone, Larry & Lawrie’s strongest result is on Parallel Plays: 71.8% win rate over 542 decisive battles.

Trophy Hot Zone · last 30 days · each row is one map’s own sample

Hot Zone maps for this brawler, Trophy, last 30 days
#MapWin rate
1Parallel Plays· 542 battles · #10 of 3671.8%
2Tread Carefully· 144 battles · #14 of 6173.6%
3Under Pressure· 68 battles · #23 of 4073.5%
4Reach for the Stars· 66 battles · #33 of 4669.7%

Best brawlers for each Hot Zone map →

Wipeout

No qualifying map

Not enough data for Wipeout yet. No Wipeout map has 50 or more decisive Larry & Lawrie battles from at least 5 tracked players in the last 30 days.

This usually changes when Wipeout maps return to rotation. See the current rotation →

Best brawlers for each Wipeout map →

About these numbers

Class: Artillery. Class from Supercell’s official sources where verified (checked 8 Sep 2026), otherwise the BrawlAPI list of 29 June 2026.

A map is listed when it has at least 300 decisive Trophy battles in the last 30 days and Larry & Lawrie has at least 50 of them, from at least 5 tracked players. Ranked matches are not included here.

“Rank on map” counts only brawlers that meet the same 50-battle, 5-player floor. The map page also lists brawlers with smaller samples, so its order can differ.

Sample: decisive Trophy-rotation battles recorded for players BrawlSignal tracks. The tracked pool comes from official leaderboard seeds and player-selected Main accounts, so it skews toward higher-trophy play and is not the full player population.

How rankings work →