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Trophy · 4 modes · 28 maps · updated 23 Oct 2026Support

Best maps for Jae-Yong

Jae-Yong’s strongest map right now is Spiraling Out in Brawl Ball: 79.0% over 243 decisive battles. By mode: Spiraling Out (Brawl Ball), Opening Move (Knockout), Shooting Star (Bounty), Palette Hangout (Wipeout).

Each number below belongs to one map in one mode, from the same 30 days. We never average a brawler across maps.

Best maps for Jae-Yong, by mode

Each mode lists the maps where Jae-Yong has at least 50 decisive Trophy battles from 5 or more tracked players. Within a mode, maps are ordered by how much evidence stands behind Jae-Yong’s win rate there, not by the raw win rate alone.

Gem Grab

No qualifying map

Not enough data for Gem Grab yet. No Gem Grab map has 50 or more decisive Jae-Yong battles from at least 5 tracked players in the last 30 days.

This usually changes when Gem Grab maps return to rotation. See the current rotation →

Best brawlers for each Gem Grab map →

Brawl Ball

13 maps

In Brawl Ball, Jae-Yong’s strongest result is on Spiraling Out: 79.0% win rate over 243 decisive battles.

Trophy Brawl Ball · last 30 days · each row is one map’s own sample

Brawl Ball maps for this brawler, Trophy, last 30 days
#MapWin rate
1Spiraling Out· 243 battles · #6 of 10279.0%
2Bustling Business· 260 battles · #18 of 10575.0%
3Backyard Bowl· 500 battles · #44 of 9870.2%
4In Demand· 291 battles · #45 of 10370.1%
5Pump It Up· 157 battles · #44 of 10372.0%

Best brawlers for each Brawl Ball map →

Knockout

11 maps

In Knockout, Jae-Yong’s strongest result is on Opening Move: 81.2% win rate over 85 decisive battles.

Trophy Knockout · last 30 days · each row is one map’s own sample

Knockout maps for this brawler, Trophy, last 30 days
#MapWin rate
1Opening Move· 85 battles · #6 of 4281.2%
2Goldarm Gulch· 353 battles · #8 of 8675.6%
3Out in the Open· 432 battles · #6 of 6474.8%
4Chivalry· 226 battles · #6 of 3374.8%
5Double Decker· 281 battles · #11 of 5273.3%

Best brawlers for each Knockout map →

Bounty

3 maps

In Bounty, Jae-Yong’s strongest result is on Shooting Star: 73.0% win rate over 148 decisive battles.

Trophy Bounty · last 30 days · each row is one map’s own sample

Bounty maps for this brawler, Trophy, last 30 days
#MapWin rate
1Shooting Star· 148 battles · #7 of 3573.0%
2Hideout· 129 battles · #13 of 3367.4%
3Choral Chambers· 51 battles · #20 of 2058.8%

Best brawlers for each Bounty map →

Heist

No qualifying map

Not enough data for Heist yet. No Heist map has 50 or more decisive Jae-Yong battles from at least 5 tracked players in the last 30 days.

This usually changes when Heist maps return to rotation. See the current rotation →

Best brawlers for each Heist map →

Hot Zone

No qualifying map

Not enough data for Hot Zone yet. No Hot Zone map has 50 or more decisive Jae-Yong battles from at least 5 tracked players in the last 30 days.

This usually changes when Hot Zone maps return to rotation. See the current rotation →

Best brawlers for each Hot Zone map →

Wipeout

1 map

Only one Wipeout map has enough data for Jae-Yong so far: Palette Hangout, 79.1% win rate over 67 decisive battles.

Trophy Wipeout · last 30 days · each row is one map’s own sample

Wipeout maps for this brawler, Trophy, last 30 days
#MapWin rate
1Palette Hangout· 67 battles · #19 of 2479.1%

Best brawlers for each Wipeout map →

About these numbers

Class: Support. Class from Supercell’s official sources where verified (checked 8 Sep 2026), otherwise the BrawlAPI list of 29 June 2026.

A map is listed when it has at least 300 decisive Trophy battles in the last 30 days and Jae-Yong has at least 50 of them, from at least 5 tracked players. Ranked matches are not included here.

“Rank on map” counts only brawlers that meet the same 50-battle, 5-player floor. The map page also lists brawlers with smaller samples, so its order can differ.

Sample: decisive Trophy-rotation battles recorded for players BrawlSignal tracks. The tracked pool comes from official leaderboard seeds and player-selected Main accounts, so it skews toward higher-trophy play and is not the full player population.

How rankings work →