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Trophy · 5 modes · 21 maps · updated 23 Oct 2026Assassin

Best maps for Mico

Mico’s strongest map right now is Please Remain Standing in Knockout: 81.0% over 63 decisive battles. By mode: Sunny Soccer (Brawl Ball), Please Remain Standing (Knockout), Layer Cake (Bounty), Quintillion (Heist), Parallel Plays (Hot Zone).

Each number below belongs to one map in one mode, from the same 30 days. We never average a brawler across maps.

Best maps for Mico, by mode

Each mode lists the maps where Mico has at least 50 decisive Trophy battles from 5 or more tracked players. Within a mode, maps are ordered by how much evidence stands behind Mico’s win rate there, not by the raw win rate alone.

Gem Grab

No qualifying map

Not enough data for Gem Grab yet. No Gem Grab map has 50 or more decisive Mico battles from at least 5 tracked players in the last 30 days.

This usually changes when Gem Grab maps return to rotation. See the current rotation →

Best brawlers for each Gem Grab map →

Brawl Ball

6 maps

In Brawl Ball, Mico’s strongest result is on Sunny Soccer: 79.2% win rate over 77 decisive battles.

Trophy Brawl Ball · last 30 days · each row is one map’s own sample

Brawl Ball maps for this brawler, Trophy, last 30 days
#MapWin rate
1Sunny Soccer· 77 battles · #15 of 10179.2%
2Pinball Dreams· 91 battles · #32 of 10476.9%
3Grass Knot· 55 battles · #37 of 10278.2%
4Triple Dribble· 73 battles · #48 of 9574.0%
5Spiraling Out· 60 battles · #95 of 10263.3%

Best brawlers for each Brawl Ball map →

Knockout

7 maps

In Knockout, Mico’s strongest result is on Please Remain Standing: 81.0% win rate over 63 decisive battles.

Trophy Knockout · last 30 days · each row is one map’s own sample

Knockout maps for this brawler, Trophy, last 30 days
#MapWin rate
1Please Remain Standing· 63 battles · #8 of 4081.0%
2Konnakol· 89 battles · #14 of 6277.5%
3Belle's Rock· 570 battles · #35 of 7667.5%
4Goldarm Gulch· 242 battles · #43 of 8668.6%
5Think Ahead· 60 battles · #32 of 5373.3%

Best brawlers for each Knockout map →

Bounty

1 map

Only one Bounty map has enough data for Mico so far: Layer Cake, 70.3% win rate over 74 decisive battles.

Trophy Bounty · last 30 days · each row is one map’s own sample

Bounty maps for this brawler, Trophy, last 30 days
#MapWin rate
1Layer Cake· 74 battles · #19 of 3270.3%

Best brawlers for each Bounty map →

Heist

6 maps

In Heist, Mico’s strongest result is on Quintillion: 72.6% win rate over 292 decisive battles.

Trophy Heist · last 30 days · each row is one map’s own sample

Heist maps for this brawler, Trophy, last 30 days
#MapWin rate
1Quintillion· 292 battles · #2 of 2072.6%
2Hot Tubs· 485 battles · #7 of 3071.3%
3Kaboom Canyon· 426 battles · #7 of 3670.4%
4Hot Potato· 563 battles · #6 of 3569.4%
5Jedna· 213 battles · #5 of 2371.8%

Best brawlers for each Heist map →

Hot Zone

1 map

Only one Hot Zone map has enough data for Mico so far: Parallel Plays, 59.4% win rate over 180 decisive battles.

Trophy Hot Zone · last 30 days · each row is one map’s own sample

Hot Zone maps for this brawler, Trophy, last 30 days
#MapWin rate
1Parallel Plays· 180 battles · #30 of 3659.4%

Best brawlers for each Hot Zone map →

Wipeout

No qualifying map

Not enough data for Wipeout yet. No Wipeout map has 50 or more decisive Mico battles from at least 5 tracked players in the last 30 days.

This usually changes when Wipeout maps return to rotation. See the current rotation →

Best brawlers for each Wipeout map →

About these numbers

Class: Assassin. Class from Supercell’s official sources where verified (checked 8 Sep 2026), otherwise the BrawlAPI list of 29 June 2026.

A map is listed when it has at least 300 decisive Trophy battles in the last 30 days and Mico has at least 50 of them, from at least 5 tracked players. Ranked matches are not included here.

“Rank on map” counts only brawlers that meet the same 50-battle, 5-player floor. The map page also lists brawlers with smaller samples, so its order can differ.

Sample: decisive Trophy-rotation battles recorded for players BrawlSignal tracks. The tracked pool comes from official leaderboard seeds and player-selected Main accounts, so it skews toward higher-trophy play and is not the full player population.

How rankings work →